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Pere Renom

“We have given you, O Adam, no visage proper to yourself, nor endowment properly your own, in order that whatever place, whatever form, whatever gifts you may, with premeditation, select, these same you may have and possess through your own judgement and decision […] We have made you a creature neither of heaven nor of earth, neither mortal nor immortal, in order that you may, as the free and proud shaper of your own being, fashion yourself in the form you may prefer.”
Oration on the Dignity of Man – Giovanni Pico della Mirandola

Lives of videogames

published on 27 11 2019

The lives of videogames are the parameter that controls the operability of the character in the virtual world. But in the real world there are also lives of videogame. In the report we will know the life of the professional videogame player, that of the coach, the caster, the teacher and the videogame developer. We will see, then, the game through the screen and through the code behind. We will understand how to play to win, how to earn playing and how to earn with the game.
The following spoke: Jesús Alonso, head of videogames training, UPC, Andrés Bou, CEO, Social Point, Diego Barragán, vice president of product, Social Point, Marc Martí, art director, Social Point, Kaspar Kappstein, mobile game developer, Social Point, Samuel Cohen, art, design and levels, Altered Matter, Lluís “Never” Noguera, S2V Sports coach, Victor “Flakked” Lirola, S2V Sports player, Jordi “Jorx” Pi, S2V Sports player, and Ibai Llanos, caster, Professional Video Games League (LVP).